
Senior Game Designer (Systems & Economy)
Softgames
Remote, Europe
About the Company
Berlin-founded developer and publisher of casual instant games such as Bubble Shooter Pro and Solitaire Home Story, played across Facebook, Samsung and mobile, with a remote-first culture and a no-crunch policy.
About the Role
SOFTGAMES is looking for a Senior Game Designer (Systems & Economy) to own the long term evolution of one or two existing games with a loyal player base. The role focuses on designing and optimizing progression, economy, events and monetization systems, balancing player satisfaction, engagement and commercial performance.
Hiring Process
Qualified applicants are expected to complete a design test.
Vacancy Details
Working ModelRemote
SenioritySenior
Employment TypeFull Time
Role TypeIndividual contributor
Contract TypeB2B Contract
Role DepartmentGame Design & Narrative
Responsibilities
- Design, balance and optimize the game’s economy, progression and reward systems
- Create engaging player motivation loops across events, features and monetization
- Develop and maintain a cohesive ecosystem of LiveOps events that work together rather than compete for player attention
- Design systems that improve retention, engagement and monetization while preserving a great player experience
- Build and maintain economy models, balancing spreadsheets and simulations
- Use data to identify player friction points, progression bottlenecks and monetization opportunities
- Collaborate closely with cross functional teams to improve game performance
- Analyze KPIs such as Retention, ARPDAU, Conversion, LTV and Engagement to guide design decisions
- Drive feature and event improvements through continuous testing, iteration and experimentation
- Clearly communicate design rationale, trade-offs and recommendations across the team
Requirements
- 5+ years of experience designing and operating successful F2P mobile games
- Strong experience in systems design, economy design, progression design and LiveOps
- Proven track record working on casual or puzzle games
- Deep understanding of player motivation, retention mechanics and monetization design
- Strong analytical mindset with the ability to design and evaluate A/B tests and translate data into actionable improvements
- Comfortable making decisions based on KPIs and player behavior
- Self driven and proactive, with the ability to identify opportunities without waiting for direction
- Ability to quickly understand new games, systems and player audiences and take ownership when moving between projects
- Advanced spreadsheet skills and experience building balancing, simulation and forecasting models
- Excellent communication skills in English, both verbal and written
- Passion for creating engaging and sustainable player experiences
- Proficient in using AI tools to improve productivity, analysis and decision making
Tags
Benefits
- Remote first, work fully remote or visit the Berlin office whenever you like
- Flexible hours with no crunch culture and no overtime
- Generous vacation
- Home office budget
- Training budget for learning and development
- High spec laptop and top tier equipment
- Monthly meal allowance
- Monthly home office utility grant covering electricity and internet costs
- Company swag
- Annual company retreat
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