
Technical Artist
Sperasoft
Serbia, Belgrade
About the Company
AAA co-development studio with 20+ years of experience. Partners include Ubisoft, EA, Riot Games, Microsoft, Sony, Rockstar and Bethesda. Development centers in Belgrade, Warsaw, Yerevan, Burbank and beyond.
About the Role
Sperasoft is looking for a Technical Artist to join their AAA game development team in Belgrade. You will work at the intersection of art and engineering, collaborating with artists and developers to streamline asset production, create engine tools, develop shaders, and optimize assets for performance.
Vacancy Details
CityBelgrade
Working ModelOn-site
SeniorityMedior
Employment TypeFull Time
Role TypeIndividual contributor
Contract TypeEmployment Contract
Role DepartmentGame Design & Creative
Responsibilities
- Working in collaboration with both engineers and artists to assist, enhance and streamline asset production
- Creating tools for asset management within the engine
- Creating new shaders and updating existing ones
- Optimization of assets, shaders, and pipelines according to the provided hardware specifications
- Bug fixing and troubleshooting technical issues
- Contributing to the team-oriented environment
- Preparing documentation for pipelines and tools
Requirements
- 3+ years of relevant experience as a Technical Artist in gamedev
- Strong proficiency in Unreal Engine 5
- Excellent understanding of Blueprints and Editor Utility Widgets
- Basic knowledge of at least one programming language (Python, C#, C++)
- Experience in writing shaders, e.g. UE4/UE5 Materials system, HLSL, GLSL, etc.
- Art tools production experience
- Self-motivation, strong problem-solving skills and team-player attitude
- English level: intermediate or higher
Tools & Technologies
Benefits
- Learning & development opportunities
- Exceptional private medical insurance plan
- Casual workplace environment; new renovation and relaxation area
posted Today