
Lead Level Designer
Saber Serbia
Serbia, Belgrade
About the Company
Serbian game development studio behind Clive Barker’s Hellraiser: Revival and Scars Above. Part of Saber Interactive, with teams in Belgrade, Novi Sad, and Sarajevo working on action games for PC and consoles.
About the Role
Saber Serbia is looking for a Lead Level Designer to lead a team of level designers on an unannounced AAA title built in Unreal Engine. The role bridges high-level creative vision and hands-on execution, guiding levels from initial pitch to final delivery. The planned start date for this role is early 2027.
Vacancy Details
CityBelgrade
Working ModelHybrid
SeniorityLead
Employment TypeFull Time
Role TypeLeadership
Contract TypeEmployment Contract
Role DepartmentGame Design & Narrative
Responsibilities
- Collaborate with directors and department leads to craft unique spaces where gameplay flow, pacing and visual composition form memorable experiences
- Establish and maintain efficient level design pipelines and workflows, promoting best practices across the department
- Mentor and support level designers through regular feedback, guidance and opportunities for growth
- Produce clear and comprehensive design documentation, including high-level concepts, gameplay intentions and moment-to-moment experience breakdowns
- Build level layouts using blockout geometry and implement core gameplay events, such as simple interactions, combat encounters, puzzles, narrative scenes and objectives
- Continuously review and iterate on level layouts and gameplay flow based on feedback, playtesting results and design direction
- Collaborate across disciplines to deliver cohesive and compelling level experiences
- Sculpt terrain and model basic placeholder low poly assets where needed to give clear direction for final level production
- Take ownership of levels from initial pitch through final delivery, ensuring they meet design goals, technical constraints and quality standards
- Set up basic placeholder lighting to support gameplay intentions, early mood and atmosphere exploration
Requirements
- 5+ years of experience as a Level Designer
- Experience working on at least one AA or AAA project
- Strong spatial perception, eye for aesthetics and understanding of architectural concepts, with experience in composition and scene organization within Unreal Engine
- Strong understanding of level design principles, game design concepts and player psychology
- Basic to intermediate knowledge of 3D modeling tools such as Maya, Blender or 3ds Max
- Experience in Unreal Engine
- Experience collaborating with other development teams to create visually appealing and technically optimized levels
- Basic scripting knowledge, such as Blueprints in Unreal Engine, to implement gameplay mechanics or environmental behaviors
- Strong communication skills to convey ideas verbally, in writing and visually
Nice-to-have
- Understanding of physics and simulation tools within Unreal Engine for creating dynamic environmental interactions
- Experience leading and mentoring team members
Tags
Benefits
- Competitive industry standard salary
- Hybrid working mode, with options for regular office attendance or remote work
- Referral program
- Flexible working hours
- 25 days of vacation, plus company-wide annual leave in January, short-term sick leave, additional remote days and additional days for significant life events
- A month of 4-hour workdays for employees returning from maternity leave
- Ongoing education and training, including conferences, classes, workshops and courses
- Work with top talents, senior professionals and teams from the field
- Premium private medical insurance
- Team building events
- Community events
- Fitness support allowances
- Coffee, fruits and snacks in the office
- Merch and gifts
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