
Senior Landscape Artist
Sperasoft
Serbia, Belgrade
About the Company
AAA co-development studio with 20+ years of experience. Partners include Ubisoft, EA, Riot Games, Microsoft, Sony, Rockstar and Bethesda. Development centers in Belgrade, Warsaw, Yerevan, Burbank and beyond.
About the Role
Sperasoft is looking for a Senior Landscape Artist to join a AAA project. The role involves creating landscapes and biomes using UE5's sculpting, painting, and foliage tools, along with external software like Gaea or World Machine. Responsibilities include building landscape materials, using procedural tools such as PCG and Houdini, and ensuring performance-friendly, visually compelling landscapes aligned with the art direction.
Vacancy Details
CityBelgrade
Working ModelHybrid
SenioritySenior
Employment TypeFull Time
Role TypeIndividual contributor
Contract TypeEmployment Contract
Role DepartmentGame Design & Creative
Responsibilities
- Create landscapes using UE5’s sculpting, painting, foliage, spline tools and external DCC such as Gaea or World Machine
- Design and implement biomes, including rocks, decals, roads, embankments, and other natural elements
- Build and manage landscape materials within Unreal shader system
- Develop high-quality materials in Quixel Mixer or Substance Designer
- Use procedural tools like PCG or Houdini to place grass, trees, rocks, and other natural assets in a fast and efficient way
- Ensure performance-friendly, visually compelling landscapes aligned with art direction
- Collaborate with design, lighting, and technical teams to maintain quality and consistency
- Obtain Lead Artists guidance and approval as required to advance tasks
- Continue to refine artistic abilities and learn new software packages and/or in-house tools
- Coordinate with Senior and/or Lead Artists with mentoring Junior 3D Artists as well as sharing best project practices with them
- Contribute to the team-oriented environment
Requirements
- Knowledge of UE 5 and Perforce
- Knowledge of 3D software (Blender/Maya/3Ds Max)
- Terrain Generation software knowledge (Gaea/World Machine)
- Unreal Engine Landscape system & Material Graph knowledge
- Understanding biome assets creation (i.e. embankment, road modules, rocks, landscape patches, decals, small set dressing assets etc)
- Material creation in Quixel Mixer and Substance Designer will be a big plus, as well as knowledge of Houdini plugin for Unreal Engine
Tools & Technologies
Benefits
- Working with an international team of world-class professionals on exciting and challenging projects
- Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
- Medical Care package
- Sensibly flexible working hours
- Breakfasts, snacks and fruits available during the day, tea and coffee machines
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